How to Fish Update Log & Patch Notes

Updated Sep 5, 2026 · official Steam announcement feed snapshot Sep 5, 2026; includes Patch 1.0.12

What's new in How to Fish? The game released Aug 20, 2026, Patch 1.0.4 landed Aug 21 (8-player lobbies, Pufferfish and Whale nerfs, achievement and save fixes), Patch 1.0.5 landed Aug 22 (private lobbies, QoL options and bug fixes), Patch 1.0.9 added difficulty options and save-file fixes, and Patch 1.0.10 (Aug 27) added item persistence, water cleaning and anti-grief fixes. Patch 1.0.11 (Sep 1) added Steam Deck Verified, GeForce NOW, save-file corruption checks and new control options; Patch 1.0.12 (Sep 4) added Steam Cloud saves, a voice-chat update and a balance pass — likely the last bugfix patch before content updates. On Aug 22, tracking data (SteamDB via Steam News) recorded a peak of 142,110 concurrent players — the developer’s earlier official announcement of 60,044 has been surpassed.

About This Page

The developer has not published a formal roadmap or feature plan, so this page is an update log: every official announcement, with what it changed and what it means for gameplay. We will not invent future plans — when the developer announces something, it goes here.

Sep 1, 2026 – Patch 1.0.11 "Steam Deck Verified, GeForce NOW & Stability"

A stability-and-platforms patch. Headline changes:

Also: you die from your own explosives even with friendly fire off; iron sight was removed as a purchasable (players only bought it by mistake) and its expensive attachments went with it; no downgrading from suppressor to compensator; the roulette table on island 6 moved slightly; item dots changed color. Fixes: joining players no longer turn invisible from an inventory bug; items must be held once before selling; drip parrotfish now cooks; hands no longer teleport to picked-up items. Restart Steam to update.

Sep 4, 2026 – Patch 1.0.12 "Steam Cloud Support & Final Bugfix Patch"

The developer says this is likely the last bugfix patch before they start working on content updates (coming next week). Headline changes:

Fixes: FishNet no longer overrides your max FPS when joining a lobby; music now preloads so buying the first radio doesn’t lagspike; the final boss takes damage from explosives even when landing on its tail. Restart Steam to update.

Aug 27, 2026 – Patch 1.0.10 "Fanart & Fixes"

The developer's biggest patch so far. Headline changes:

Fixes: beer no longer bleeds when punched; dying to a tuna / spawning as an albatross no longer blocks respawn; "Last played" now shows local time; rich-text chat removed (griefers were exploiting it); explosion velocity capped so items don't fly out of existence; a player + seagull grabbing the same item no longer breaks things; roulette no longer ticks infinitely at high values and the ball no longer clips through the wheel; the game version now prints to player.log; connection timeout extended to reduce instant disconnects; leaving mid-roulette no longer breaks the next session; equipping from inventory should no longer spawn items far away; the end-game screen no longer shows item dots; the misleading death X marker was removed from the radar; items should no longer fall through the level when loading a game or joining a lobby.

Aug 27, 2026 – Patch 1.0.9

Patch 1.0.9 adds selectable difficulty and more diagnostics. Easy mode gives creatures 25% less health and 50% less damage; Hard mode gives creatures 25% more health and 25% more damage. The default difficulty remains unchanged.

The main menu now includes a short Steam connection debug when initialization fails, and the developer says save-file corruption should be fixed. If a save still fails to load or the game crashes when equipping weapons, the official notes direct players to the Community Discord for recovery guidance.

Aug 24, 2026 – Patch 1.0.8

A tiny bugfix patch (official notes):

The devs note "more to come this week".

Aug 23, 2026 – "1 million fishermen in 2 days!"

Official milestone announcement: How to Fish passed 1,000,000 players within its first two days on Steam. The devs confirm more content and more bug fixes are coming. (For context, the launch-day peak was 142k concurrent; current online has since grown well past that.)

Aug 23, 2026 – Patch 1.0.6

A small bugfix patch (official notes):

Aug 22, 2026 – Patch 1.0.5

A slightly bigger patch than the first, adding quality-of-life options and fixing bugs (per official notes):

The drip-achievement fix matters for anyone going for Fishipedia (0.3% unlock rate).

Aug 22, 2026 – "How to Fish peaks at 142k players"

The developer's official announcement on Aug 22 confirmed a peak of 60,044 concurrent players (their own number, reached the day after launch). Later the same day, SteamDB tracking — surfaced through the official Steam news feed — recorded the peak climbing to 142,110 concurrent players within the release week. Both numbers are real; the latest reading is 142,110. For a $5 indie fishing game two days after launch, this is an unusually strong start.

Aug 21, 2026 – Patch 1.0.4

The first balance patch made four headline changes (per official notes):

The developer also noted that feedback continues to be iterated through their Discord after updates.

Aug 20, 2026 – "HOW TO FISH IS RELEASED"

Launch day. The game released on Steam for Windows at a launch discount (38% off the ≈$5 price, which ran until Aug 27, 2026). The store lists 28 achievements, full controller support, save-anytime and family sharing.

What to Watch Next

Based on launch-week player reports (community, not developer-confirmed): second-island leech spawns, boss trophy hand-ins, and the volcano encounter are the areas players keep asking about. If a future patch touches those, it will appear here.